发信人: cclu (☆西西·加油☆), 信区: ASCIIart
标 题: 拍砖---转图我的一些步骤(1)
发信站: BBS 水木清华站 (Fri Jun 6 21:49:16 2003), 站内
有些事情,不试一下永远都无法体会其中的乐趣的
建议大家看了我的拍砖,勇敢的试一试哈.....^^
首先拿看起来难度小一点的boy的素材boy_b现成的蓝色底的图
首先是懒,感觉差不多,转转看喽~~
打开Bmp2Ascii,调入boy_b.BMP
先试了一把x-rate和y-rate都是1的情况下,简单的勾上了上一排的暗色的,亮色的没有选
因为暗绿和暗蓝都没有选,觉得眼睛看过去,虽然上衣是绿色的,
但是制作习惯上不大喜欢亮绿的衣服 呵呵 决定先暗色转 之后在看情况改颜色
结果用编辑器ansieditor发现刚才转出来有点大,于是把x-rate和y-rate改成0.8
不错,出来的是一屏之内的作品了
现在打开基本已经有了很准确的轮廓了 :)
这次的转换只是用了工具栏的更多色块
主要用到的是这些字符█◢◣◥◤▏▎▍▌▋▊▉▇▆▅▄▃▂▁▕
直接转出来的效果就象这样
▂ ▄▄▂▂▁
▄ ▅
▕▕▅▆▆▆▅▄▄ ▎
▕▍ ▎▎
▎ ▕◢
▃ ▉▏
▊ ▁ ▏
▊ ▊◢
▉ ▉▏
◤▅ ▏ ▏
▉ ▎ ▃ ◤
◣▅▎ ◢ ▇▅▅▅▅▆▆◣
◣◤▍ ▉
▅ ◢ ▋
▏ ◢ ◢
▕ ▁▂▏ ◢
▊ ▇ ◣◢
▎ ▏
▕ ▉▏
▊ ▁▁▃▎
▁▁ ▄▅▆▇ ◥
▉▄▁▆▇▇▇▆▁▎
▇▇▆▆▇
大家也看到了,人物的轮廓是比较准确的,面部是省略的转换
实际上如果大家想更准确的话,可以把更多的字符放在所用字符集的框里
比如用下面这些字符
█◢◣◥◤▏▎▍▌▋▊▉▇▆▅▄▃▂▁▕ ╭╮╰╯
︹︺︿﹀︶︵︷︸へヘ乀ㄟ﹙﹚﹝﹞﹛﹜()〔〕〈〉∠ノ
乛亅厂│ ̄─.,;\/~!^()_|":><
想法就是把一些常出现的,比较圆滑的可以用做各部分描写的字符添加在转换字符里
这样的做法可以让之后的休整工作变的更得心应手
用了这些字符,和上面同样的转换参数设置下,效果如下:
_▂.▄▄▂▂_
▄ _▅,
▍_▅▆▆▆▅▄▄ ~▎
▕▍ ▎▎
▎ ▕◢
_▃ ▉___
▊﹜ ~ 〔_~▏
▊ ▊◢
▉ ▉▏
◤▅ ▏ ▏
▉ ▎~▃_ ◤
~│"▎ ◢ ^▆▅▅▅▆<▆◣_
◣◤▍ _,
~▅ ( ◢ ,
▏ ◢ ◢
▕ ▁▂╯ _◢
▊ _.﹀︶ ̄ ◣◢~
▎.﹀︶ ▏
▕〈 ▉▏
▊( _▁▁▃▎
▁_.▄▅▆ ̄ ~.
"▄▁▆▇▇▇▆▁▎;
▇▇▆▆ ̄
大家可以看到比前面的转换已经细腻了一些细节
当然一般比较有线条把握的线条下,一般的转换就够了 :)这个因人和因图而异
Sender: cclu Xixi Come on, message area: ASCIIart
Title: Paizhuan. Reprint some of my steps 1
Sending station: BBS Shuimu Tsinghua Station Fri Jun 6 21:49:16 2003 , within the station
There are some things that you will never be able to appreciate without trying them.
I suggest you read my Paizhuan and be brave enough to give it a try...^^
First, take the material of boy which seems to be less difficult, boy b’s ready-made picture with blue background.
First of all, I'm lazy. I feel pretty much the same. Let's take a look around.
Open Bmp2Ascii and load boy b.BMP
I tried it first. When x rate and y rate were both 1, I simply checked the dark ones in the upper row and left the light ones unchecked.
Because I didn’t choose either dark green or dark blue, I thought my eyes looked past it, even though the top was green.
However, I don’t really like bright green clothes as a production habit. Haha, I decided to make them darker first and then change the color depending on the situation.
As a result, I used the editor anieditor and found that the output just transferred was a bit large, so I changed the x rate and y rate to 0.8.
Not bad, what comes out is a work that fits within one screen.
Now when I open it, I basically have a very accurate outline.
This transformation just uses more color blocks in the toolbar
These characters are mainly used
The effect of direct transfer is like this
As you can see, the outline of the character is relatively accurate, and the face is omitted from the transformation.
In fact, if you want to be more accurate, you can put more characters in the box of the character set used.
For example, use the following characters
へヘ乀ㄟ﹙﹚﹝﹞﹛﹜ ノ
乛亅factory .,; !^ ":><
The idea is to add some frequently occurring, smoother characters that can be used to describe each part into the conversion characters.
This approach will make subsequent rest and recuperation work easier.
Using these characters, with the same conversion parameter settings as above, the effect is as follows:
.
,
﹜
" ^ <
,
,
.
.
. .
" ;
You can see that some details have been refined compared to the previous conversion.
Of course, for lines that are generally more controllable, general conversion is enough. This varies from person to person and from picture to picture.