发信人: creambottle (°珂芮姆煲透°。祝福゜), 信区: ASCIIart
标 题: Re: [版务]五一字符游戏总结
发信站: 水木社区 (Mon May 9 10:16:49 2005), 站内
恩 我来带头写个个人总结 只是情绪上觉得有点奇怪 不知道能写成什么样子:P
说起来 这次是asciiart在新水木的第一次大型版面活动
之前的事情就不用我多说了 一直很担心asciiart会因此大伤元气=.=
但从目前的局势来看 基本恢复到之前的版面讨论和原创氛围了
之后就是希望新水木顺利拿到icp asciiart可以在这块土地上继续繁荣壮大~~
这次也是asciiart版面正式开始把字符游戏的地位专项的提出来
以后会有斑竹专门负责这块 定期的策划字符游戏的活动
希望众多asciier通过字符游戏 加强对asciiart字符的把握和想象力
当然更希望新手asciier通过娱乐性更强的字符游戏 消除对画ascii的恐惧感
希望参与字符游戏和观看字符游戏的asciier都来写写总结或者去投票写写具体的建议
我就主要从版面角度总结一些感想了 :D
因为五一假期的原因 各斑竹在线时间不一致 准备的环节比以往时间长了一些
这次也是尝试性的变换了一下字符游戏的规则 设置了不同的两组规则
当然也因为是首次尝试 给的规定字符现在看来有很多要改进的
从整个过程中 B组是大家发挥的比较多的 之前觉得较容易的A组反而有所限制
这个我们以后再举办字符游戏的时候也会多参考更多的字符方式
参与id上基本调动了大部分版面id 虽然不是火暴的情形 但也有不少的小高潮
可喜的是这次又涌现了不少新面孔的asciier
称之为新面孔的asciier是以前版面没出现或很少出现在讨论中的
有新鲜血液的加入 asciiart才会有长远的发展和壮大的可能
所以很欣喜能看到这些id 希望大家以后能积极参与版面讨论 热心原创asciiart
这次的字符游戏的作品很多都让人眼前一亮
比如crowyue的自行车后视图 让我想起crowyue说起的ANSI之眼:))
比如cdiablo在B组的很多图的想象力让人赞叹
比如masterzhang和yaco的故事连续ascii继续让大家保持惊喜
比如来自白云黄鹤的大侠Beller让字符展现出的想象力和纯熟的功力
太多了 真一一说的话 估计两篇都要出去了 呵呵
感谢大家五一假期踊跃参与字符游戏 希望我们下次表现的更生猛~~
相信ASCIIart版面的持续发展在大家的推动下一定会越来越好的
版务组也会努力的为大家创造更好的ASCIIart氛围,我们一起加油~!
Sender: creambottle kerrim煲兲岜 , message area: ASCIIart
Title: Re: [Publishing] May Day Character Game Summary
Sending station: Shuimu Community Mon May 9 10:16:49 2005, within the station
Well, I'll take the lead in writing a personal summary. I just feel a little strange emotionally and I don't know how it can be written:P
Speaking of which, this is asciiart’s first large-scale layout event in Xinshuimu
I don’t need to say more about what happened before. I have always been worried that asciiart will be greatly damaged by this.
But judging from the current situation, it has basically returned to the previous forum discussion and original atmosphere.
After that, I hope that Xinshuimu can successfully obtain the ICP asciiart and continue to prosper and grow on this land.
This time, the asciiart page officially began to specifically raise the status of character games.
In the future, Buzhu will be responsible for this and regularly plan character game activities.
I hope that many asciiers can strengthen their grasp and imagination of asciiart characters through character games.
Of course, I hope that novice asciers can eliminate their fear of drawing ascii through more entertaining character games.
I hope that asciers who participate in character games and watch character games can write summaries or vote and write specific suggestions.
I will summarize some thoughts mainly from the perspective of layout :D
Due to the May Day holiday, the online hours of each Bamboo are inconsistent, and the preparation process is longer than before.
This time I also tried to change the rules of the character game and set up two different sets of rules.
Of course, because this is my first attempt, the prescribed characters seem to have a lot to be improved upon.
From the whole process, Group B was the one where everyone showed more effort. Group A, which I thought was easier before, was somewhat restricted.
We will also refer to more character methods when we hold character games in the future.
Most of the forum IDs were basically mobilized on the participating IDs. Although it was not a violent situation, there were many small climaxes.
The good news is that many new faces of asciiers have emerged this time
Asciier, who is called a new face, has not appeared in previous forums or rarely appeared in discussions.
With fresh blood joining, asciiart will have the possibility of long-term development and growth.
So I am very happy to see these IDs. I hope everyone can actively participate in forum discussions in the future and be enthusiastic about original asciiart.
Many of the character game works this time are eye-catching.
For example, the rear view of crowdyue's bicycle reminds me of the ANSI Eyes talked about by crowdyue:
For example, cdiablo’s imagination in many of the pictures in Group B is amazing.
For example, the story of masterzhang and yaco continues to surprise everyone.
For example, the hero Beller from Baiyun Huanghe allows the characters to show their imagination and proficient skills.
There are too many. If I say it one by one, I think two articles will be published. Haha
Thank you all for your active participation in the character game during the May Day holiday. I hope we will perform even more vigorously next time.
I believe that the sustainable development of ASCIIart layout will definitely get better and better with everyone’s promotion.
The publishing team will also work hard to create a better ASCIIart atmosphere for everyone, let’s work hard together