发信人: percyshelley (Can Spring Be Far Behind@rygh), 信区: ASCIIart
标 题: Re: 答记者问时间
发信站: 水木社区 (Thu May 7 20:55:08 2009), 站内
不知道你是怎么做得 我当初是循着一条线来画下去 比如说要画脸,我就比对着b2a网格线
的位置,决定/╱等字符到底使用哪个、定在哪个位置。有时我会加上一些底色,这样更能
把握大致人物的比例了,如此画一圈下来,就基本定下字符的位置了。而且不会有不流畅的
感觉。
不过这种做法真的是没什么好处,很会产生依赖性,而且画出来的非常机械化。刚开始的时
候,碰到小于45度的线条,我根本无法处理的。也无法作出修改。我画了两幅七龙珠就开始
放弃这种做法了
【 在 BOneFiveER (某茄|水木新手一只) 的大作中提到: 】
: 可是我尝试的结果,对应的字符都是支离破碎的呀
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Sender: percyshelley Can Spring Be Far Behind@rygh , message area: ASCIIart
Title: Re: Answering a reporter’s question about time
Sending site: Shuimu Community Thu May 7 20:55:08 2009 , within the site
I don’t know how you did it. I originally drew along a line. For example, when I wanted to draw a face, I drew along the b2a grid lines.
I decide which character to use and which position to place. Sometimes I will add some background colors to make it more vivid.
Once you have roughly grasped the proportions of the character, draw a circle like this to basically determine the position of the character, and there will be no unevenness.
Feel
However, this approach is really of no benefit. It will cause dependence, and the drawing is very mechanical. At the beginning,
When I encountered a line smaller than 45 degrees, I couldn't handle it at all, and I couldn't make modifications. I drew two Dragon Balls and started.
Give up this practice
Mentioned in BOneFiveER's masterpiece by Mizuki Novice One:
: But the result of my attempt is that the corresponding characters are all fragmented.