发信人: Gatchaman (科学忍者队), 信区: ANSI
标 题: Re: 想提些问题
发信站: 日月光华 (2010年03月10日23:02:21 星期三), 站内信件
1.不依脸的角度,
而是以整张图要撷取的部分,
是否能在一个长方形的画面中恰巧完成。
这点其实与构图的成分关系较大,包含了故事性。
个人的想法是,其实一张图光是一个大头是相当无趣的,
在选图及制图上应该要尽量让脸部的面积缩小,
在能表现出眼神及面部表情的最佳范围作保留即可,
这样作画的空间才会变大,能融入更多的肢体动作或物件,
简单地说,像拙作神隐少女[千寻与白龙]那张便是个不错的例子。
2.细节部分及光影变化可以自己做取舍,不必完全按照原图。
色彩过渡使用近似色,比较能有变化的其实仅有白色部分,
因为有亮白、白、灰(其实也属亮色)、黑等四种可以使用,是最好处理的。
其他的仅有一种亮色(1),则可用阴影色去补强,
例如红色(31),可以使用紫色(35)作为阴影色,
黄(33)色及蓝色(34)则能用靛色(36)作为阴影色。
能尽量与原图吻合是最好,不能者便取其大者。
【 在 Castellio (percyshelley|Right to Heresy) 的大作中提到: 】
: 可能这些问题比较低端一些。。。
: 1、想问一下,你那些有原图的色块作品,是如何选图的?譬如画人脸,是否侧向
: 45度的脸就比较容易作图?
: 我无论色块还是线条,都存在这个问题。有些原图画起来得心应手,有些原图
: 就很难处理。当然或许是我水平不够。
: 又,是否原图偏暗,就比较容易处理。因为能利用黑色背景?
: 对你的 The Super Shinobi 和李连杰 无名 两幅图印象很深,也很震撼
: 2、一些复杂的光影和色彩过渡效果,比如 虎啸、Slam Dunk中樱木的头发,以及
: Metal Gear Solid等等等等。这些效果的处理方法,是你精确模拟原图效果所致,
: 还是别有心得?
: 因为感觉这种处理方法实在无章可循,如果说是要与原图吻合,那原图是远比
: asciiart作品复杂的
: 问得不当,请多指正
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※ 来源:·日月光华 bbs.fudan.edu.cn·[FROM: 122.116.241.*]
※ 修改:·Gatchaman 于 2010年03月10日23:09:49·[FROM: 122.116.241.*]
Sender: Gatchaman Science Ninja Team, message area: ANSI
Title: Re: Want to ask some questions
Sending site: Sun and Moon Guanghua Wednesday, March 10, 2010 23:02:21, site mail
1. Don’t depend on the angle of the face
Instead, the part of the entire picture to be captured
Can it be done in a rectangular screen?
This point actually has a lot to do with the components of the composition, including the story.
My personal opinion is that a picture with just a big head is quite boring.
When selecting and drawing pictures, you should try to reduce the area of the face as much as possible
Just keep it within the best range that can show your eyes and facial expressions
In this way, the painting space will become larger and more body movements or objects can be incorporated.
To put it simply, the one from my work Mystery Girl [Chihiro and White Dragon] is a good example.
2. You can make your own choices about details and light and shadow changes. You don’t have to follow the original image exactly.
Use similar colors for color transition. In fact, only the white part can change.
Because there are four kinds of bright white, white, gray, which are actually bright colors, and black, which are the best to deal with.
Others only have one bright color 1, which can be enhanced with shadow colors
For example red 31 can use purple 35 as a shadow color
Yellow 33 and blue 34 can use indigo 36 as a shadow color
It is best if it can match the original picture as much as possible. If not, choose the larger one.
In Castellio percyshelley Right to Heresy's masterpiece:
: Maybe these problems are relatively low-end.
: 1 I would like to ask how you choose the pictures for your color block works with original pictures. For example, if you draw faces, are they sideways?
: A face at 45 degrees is easier to draw
: I have this problem regardless of color blocks or lines. Some of the original drawings are easy to draw, and some of the original drawings are easy to draw.
: It’s very difficult to deal with. Of course, maybe it’s because I’m not good enough.
: Also, if the original image is too dark, it will be easier to process because the black background can be used.
: I am deeply impressed and shocked by your two pictures of The Super Shinobi and Jet Li Unknown.
: 2 Some complex light, shadow and color transition effects, such as Sakuragi’s hair in Tiger Roar Slam Dunk and
: Metal Gear Solid, etc. The processing methods of these effects are caused by your accurate simulation of the original image effects.
: Still have other ideas
: Because I feel that this processing method is really unorganized. If it is to match the original picture, then the original picture is far better than the original picture.
: asciiart works complex
: This is an inappropriate question. Please correct me.
Source: Sun and Moon Guanghua bbs.fudan.edu.cn [FROM: 122.116.241.*]
Modification: Gatchaman on March 10, 2010 23:09:49 [FROM: 122.116.241.*]