发信人: bigfish (大鱼儿), 信区: Asciiart
标 题: 三维立体画
发信站: 飘渺水云间 (Tue Jul 25 19:15:39 2000), 转信
三维立体画这玩意前些年很流行,现在竟看到了字符版的,虽然看得
不太清楚,倒很有新意.偶对此有点研究,与各虫虫分享.
我们看到一个物体时,怎么知道它的形状的.主要因为你的两眼看到
的图象不同,你用大脑处理过之后就得到了立体的印象.你可以将一本书
平放在眼前,先用左眼看它,再用右眼看它(最好在没人的地方做这个实
验,不然别人还以为你犯什么毛病),你会发现离你越远,左右眼的不同
越小.若将左右眼的图叠在一块,那越近要移动的距离越多. *-----
*-----
/ | | \
/ | | \
/ | | \
+--------- +---------
"+"之间的距离比"*"之间的距离是不是大.
观察一下立体画,每隔一段距离图案就重复了.
懂我的心其懂我的心其懂我的心其懂我的心其懂我的心其
! ! ! ! !
实你不懂我实你不我实你不我实你不我实你实不我实你实
! ! ! ! !
再用分散注意力的方式使你眼睛的焦距不放到图上,这样你左眼看
到的和右眼看到的就不一样了.你可以将食指放在眼前,这时你盯着食指
(这个实验也最好在无人处),当你看到一个手指时,你将看到两个电脑
屏幕,当你看到一个屏幕时,你将看到两个食指.同样在你看立体画时,
你可以假设看到一个更近的物体或更远的物体,这时你看到两张画.
左:实你不懂我实你不我实你不我实你不我实你实不我实你实
右: 实你不懂我实你不我实你不我实你不我实你实不我实你实
左:实你不懂我实你不我实你不我实你不我实你实不我实你实
右: 实你不懂我实你不我实你不我实你不我实你实不我实你实
观察左眼与右眼图象中的"不"字.第一个"不"字需要移动五个单位,第
二个"不"字需要移动四个单位,表现在大脑中就是这两个"不"字离眼
的距离不同.具体是第二个"不"字高还是第一个"不"字高还取决于你
使用的看立体画的方法了,若聚焦于纸后的物体,则第二个"不"字凸出;
若聚焦于纸前的物体,则第二个"不"字凹进.所以经常有两人看到的立体
形象凸凹不同的情况.偶只需一秒就可以在这两种方式中切换.
偶编了几个制立体画的程序,核心其实简单不过了.就是根据某处的
高度向左(或右)位移一段距离取已有的象素点重复地画上.
事实上,这种原理还用在立体的游戏中,这里指戴着头罩的那种游戏,
不是指QUAKE之类.这些游戏虽然看上去是立体的,但这完全是由人
的经验"翻译"而来的.人通过影子等判断立体物体的形状,会出错的.
以前《读者》上经常刊登某某画的"荒谬图",就是利用人的经验错误.
还有立体声也是这个道理.依靠的是两耳听到的声音的不同,判断
声音的来源.通过这个可以在立体声耳机中创造出一个声音从左耳窜到右耳
又窜回来的效果,那个爽.不知两个鼻孔有没有这个功能(闻立体气)?
据我多年的经验,好象没有.
Sender: bigfish 大鱼儿, message area: Asciiart
Title: Three-dimensional painting
Sending station: Misty Water and Cloud Tue Jul 25 19:15:39 2000 , forwarded
Three-dimensional paintings were very popular a few years ago. Now I can actually see the character version. Although it is difficult to see
Not sure, but it’s quite new. I’ve done some research on this, so I’d like to share it with everyone.
When we see an object, how do we know its shape? Mainly because your eyes see
The images are different. After processing them with your brain, you get a three-dimensional impression. You can convert a book into
Place it flat in front of your eyes. Look at it with your left eye first, and then look at it with your right eye. It is best to do this exercise in a place where no one is around.
Otherwise, others will think there is something wrong with you. You will find the difference between your left and right eyes the further away you are.
The smaller the image, the closer it is to the left and right eyes, and the greater the distance to move *
*
Is the distance between " " greater than the distance between "*"?
Observe the three-dimensional painting. The pattern repeats at intervals.
He understands my heart He understands my heart He understands my heart He understands my heart He understands my heart
! ! ! ! !
Really you don’t understand I’m real you don’t I real you don’t I real you don’t I real you real no I real you real
! ! ! ! !
Then use distracting methods to prevent the focus of your eyes from being on the picture, so that you can see with your left eye
What you see is different from what you see with your right eye. You can put your index finger in front of your eyes and then stare at it.
This experiment is also best done in a deserted area. When you see a finger, you will see two computers.
Screen When you look at a screen you'll see two index fingers. The same goes for when you look at a 3D painting.
You can pretend to see a closer object or a farther object. Now you see two pictures.
Left, you don’t understand. I am real. You are not real. You are not real. You are not real. You are not real. I am real. You are real.
Right, you don’t understand. I know you don’t know me. You don’t know me. You don’t know me. You don’t know me. You know.
Left, you don’t understand. I am real. You are not real. You are not real. You are not real. You are not real. I am real. You are real.
Right, you don’t understand. I know you don’t know me. You don’t know me. You don’t know me. You don’t know me. You know.
Observe the word "No" in the left and right eye images. The first word "No" needs to move five units.
The two words "no" need to move four units, which are reflected in the brain as these two "no" words are far away from the eyes.
The distance is different. Whether it is the second character height or the first character height depends on you.
This is a method of viewing three-dimensional paintings. If you focus on the object behind the paper, the second word will not protrude.
If you focus on the object in front of the paper, the second character is not recessed, so there is often a three-dimensional view seen by two people.
It only takes one second to switch between the two modes when the image is convex and concave.
I have programmed a few programs for making three-dimensional paintings. The core is actually very simple. It is based on somewhere.
Move the height to the left or right by a certain distance, take the existing pixels and draw them repeatedly.
In fact, this principle is also used in three-dimensional games. This refers to the kind of games where you wear a hood.
I don't mean, these games may look three-dimensional, but they are entirely made by people.
Translated from experience, people will make mistakes when judging the shape of three-dimensional objects through shadows, etc.
In the past, readers often published ridiculous pictures drawn by so-and-so, taking advantage of human experience and mistakes.
The same principle applies to stereo sound. Judgment relies on the difference in sounds heard by the two ears.
Sound Source This creates a sound in stereo headphones that travels from the left ear to the right ear.
The effect that comes back is so refreshing. I wonder if the two nostrils have this function to smell three-dimensional gas.
According to my many years of experience, there seems to be no