发信人: dntx (冬鸟听雪), 信区: ASCIIArt
标 题: Re: 新开湖的鱼--咱们也凑凑热闹(转载)
发信站: BBS 大话西游站 (Thu Jul 25 13:46:17 2002)
【 在 flubber (跳跳马) 的大作中提到: 】
: 标 题: Re: 新开湖的鱼--咱们也凑凑热闹(转载)
: 发信站: BBS 大话西游站 (Thu Jul 25 13:21:31 2002)
:
: 原来你说的字符画是指这个。
字符画并不只指这种,这种只是字符画的一种罢了。
当然,这都只是我个人的说法,长期以来,这些叫法并没有一个公认的说法,
所以我才想让大家都来讨论一下asciiart 的分类问题,以便有个较普遍的
标准好方便交流。
:
: 我觉得这一样是轮廓画
这是一种很特殊的轮廓画,因为一个字符就表现了一组轮廓,
而不是象通常的那样一组字符才能表现一段轮廓。
:
: 另外,我不觉得他是线条画的雏形,
: 最早的单字节线条画历史非常悠久,
: 我在国内大学刚刚通网的时候就看到过国外的作品。
:
: 个人觉得是这样的,
: 单字节画的选字范围比较有限,
: 自从bbs使双字节作品的创作和流通成为可能以后,
: 双字节字符的出现大大扩展了线条画的选字范围。
: 因而很多原本需要在字符之间构成的线条,
: 通过巧妙的选字,可以在字符的内部表达。
: 而“在字符的内部找空间”这一原则,
: 早在单字节线条画时期就是重要的技术手段(和创作的乐趣所在)。
在单字节时期,这种技法的应用范围很窄,很难得到应用。
而在双字节的基础上,这种技法才能得到很好发挥,
所以双字节画从风格上我觉得是很不同于单字节画的。
: 所以我觉得这种所谓“字符画”从风格还是原则都是单字节线条画的发展。
我觉得可以利用你说的这种"在字符的内部找空间"的原则将线条画细分为两类,
一类是基本不利用"内部原则"的,由 单字节画 发展到 线条画前期
另一类是利用"内部原则"的,由 小型双字节画 发展到 当今线条画
(象mock的早期作品及dntx的清华建筑及around的厦大建筑系列是线条画前期的代表,
而 Iamppkl 的 mm系列与 flubber 的射手是当今线条画的代表。)
当然它们四者之间本来也有千丝万缕的联系,我快分不太清楚了。 hehe
Sender: dntx Winter Bird Listens to the Snow, message area: ASCIIArt
Title: Re: Fish in the newly opened lake, let’s join in the fun Reprint
Sending station: BBS Westward Journey Station Thu Jul 25 13:46:17 2002
mentioned in flubber's masterpiece:
: Title: Re: Fish in the newly opened lake, let’s join in the fun Reprint
: Sending station: BBS Westward Journey Station Thu Jul 25 13:21:31 2002
:
: It turns out that the character painting you are talking about refers to this.
Character painting does not only refer to this kind of character painting. This kind of character painting is just a kind of character painting.
Of course, this is just my personal opinion. For a long time, there has not been a generally accepted view of these terms.
That’s why I want everyone to discuss the classification of asciiart so that there is a more general
Good standards and easy communication
:
: I think this is the same as outline painting
This is a very special kind of outline painting because one character expresses a set of outlines.
Instead of a set of characters as usual, a section of outline can be represented.
:
: Also, I don’t think he is the prototype of line drawing.
: The earliest single-byte line drawing has a long history
: I saw foreign works when my domestic university first got access to the Internet.
:
: Personally I think this is the case
: The range of word selection for single-byte paintings is relatively limited.
: Since bbs made the creation and circulation of double-byte works possible
: The emergence of double-byte characters has greatly expanded the range of character selection for line drawings.
: So many lines that originally needed to be formed between characters
: Through clever word selection, it can be expressed within the characters
: And the principle of finding space inside the character
: As early as the period of single-byte line drawing, it was an important technical means and the joy of creation.
In the single-byte era, this technique had a very narrow scope of application and was difficult to apply.
But on the basis of double-byte, this technique can be put into good use.
So I think double-byte paintings are very different from single-byte paintings in terms of style.
: So I think this so-called character painting is the development of single-byte line drawing in terms of style and principle.
I think we can use the principle of "finding space inside the characters" you mentioned to subdivide line drawings into two categories.
The first type basically does not use "internal principles" and develops from single-byte drawing to the early stage of line drawing.
The other type uses "internal principles" and has developed from small double-byte paintings to today's line paintings.
Early works like mock, dntx's Tsinghua University buildings and around's Xiamen University building series are representatives of the early stage of line drawing.
Iamppkl’s mm series and flubber’s shooters are the representatives of today’s line drawings.
Of course, there are inextricably linked relationships between the four of them. I can’t tell the difference anymore hehe