发信人: flubber (跳跳马), 信区: ASCIIArt
标 题: 单字节画中运用字符内部空间的技法
发信站: BBS 大话西游站 (Thu Jul 25 14:15:40 2002)
【 在 dntx (冬鸟听雪) 的大作中提到: 】
: 字符画并不只指这种,这种只是字符画的一种罢了。
: 当然,这都只是我个人的说法,长期以来,这些叫法并没有一个公认的说法,
: 所以我才想让大家都来讨论一下asciiart 的分类问题,以便有个较普遍的
: 标准好方便交流。
: 这是一种很特殊的轮廓画,因为一个字符就表现了一组轮廓,
: 而不是象通常的那样一组字符才能表现一段轮廓。
: 在单字节时期,这种技法的应用范围很窄,很难得到应用。
在单字节时期就很多啊。
其实很多例子都是“字符内部找空间”的
比如说,新手画单字节画,往往9只会用 / | \ -
画一个园就只能这样
/--\
| |
\--/
而老手就擅长利用不同字符再内部的不同位置,采用 _..---~~~---..__
在一行的内部就能画出弧线。这就是字符内部空间的例子
另外,用 < ( L 等等字符画拐角,圆角,用 @ e 来画眼睛,都很常见。
也是利用字符内部的形状。这个本质上和上面的鸭子没有什么不同。
另外,说到点阵画,也是一样运用了“字符内部”的原则
典型例子就是迪斯尼人物系列。画一条斜线,一定是这样的
@@@@@Pd@@
@@@@Pd@@@
@@@Pd@@@@
实际上里面并没有空的单元,但是利用 P d 上下密度的不同,画出了一条斜线
用这种方法甚至可以在很小的空间内画出眼睛等等五官。
这些都是单字节时期运用字符内部空间的例子
如果没有这些技法,一幅画要画的很大很大才能表达出来。
我觉得点阵画就是现在色块画的雏形。
: 而在双字节的基础上,这种技法才能得到很好发挥,
: 所以双字节画从风格上我觉得是很不同于单字节画的。
: 我觉得可以利用你说的这种"在字符的内部找空间"的原则将线条画细分为两类,
: 一类是基本不利用"内部原则"的,由 单字节画 发展到 线条画前期
: 另一类是利用"内部原则"的,由 小型双字节画 发展到 当今线条画
: (象mock的早期作品及dntx的清华建筑及around的厦大建筑系列是线条画前期的代表,
: 而 Iamppkl 的 mm系列与 flubber 的射手是当今线条画的代表。)
: 当然它们四者之间本来也有千丝万缕的联系,我快分不太清楚了。 hehe
:
Sender: flubber hopping vault horse, message area: ASCIIArt
Title: Techniques of using the inner space of characters in single-byte paintings
Sending station: BBS Westward Journey Station Thu Jul 25 14:15:40 2002
Mentioned in the masterpiece of dntx Winter Bird Listening to Snow:
: Character painting does not only refer to this kind of character painting. This kind of character painting is just a kind of character painting.
: Of course, this is just my personal view. For a long time, there has not been a generally accepted view of these terms.
: That’s why I want everyone to discuss the classification of asciiart in order to have a more general
: Good standards and easy communication
: This is a very special kind of outline drawing because one character expresses a set of outlines.
: Instead of a group of characters as usual, a section of outline can be expressed.
: In the single-byte era, this technique had a very narrow scope of application and was difficult to apply.
In the single-byte era, that was a lot.
In fact, many examples are about finding space within characters.
For example, novices who draw single-byte paintings often only use 9
This is the only way to draw a garden
Veterans are good at using different characters in different internal positions...
You can draw an arc inside a line. This is an example of space inside a character.
In addition, it is common to use characters such as < L to draw corners and rounded corners, and @ e to draw eyes.
It also uses the shape inside the character. This is essentially no different from the duck above.
In addition, when it comes to bitmap painting, the same principle of "internal character" is used.
A typical example is the Disney character series. Draw a slash. It must look like this.
@@@@@Pd@@
@@@@Pd@@@
@@@Pd@@@@
In fact, there are no empty cells in it, but using the difference in density between the upper and lower parts of P d, a diagonal line is drawn.
With this method, you can even draw eyes and other facial features in a small space.
These are all examples of using the internal space of characters in the single-byte era.
Without these techniques, a painting would have to be very large to express it.
I think dot matrix painting is the prototype of today's color block painting.
: This technique can be put to good use only on the basis of double bytes.
: So I think double-byte paintings are very different from single-byte paintings in terms of style.
: I think we can use the principle of "finding space inside the characters" you mentioned to subdivide line drawings into two categories.
: The first type basically does not use "internal principles" and develops from single-byte drawing to the early stage of line drawing.
: The other type uses "internal principles" and develops from small double-byte paintings to today's line paintings.
: Like mock's early works, dntx's Tsinghua University architecture and around's Xiamen University architecture series are representatives of the early stage of line drawing.
: Iamppkl’s mm series and flubber’s shooters are the representatives of today’s line drawings
: Of course, there are inextricably linked relationships between the four of them. I can’t tell the difference anymore hehe
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