发信人: TrueofLove (魔幻季节), 信区: ANSI
标 题: bmp2ascii软件使用tips (zz)
发信站: 日月光华 (2003年04月21日17:10:50 星期一), 站内信件
发信人: yummi (雅咪), 信区: ASCIIart
标 题: bmp2ascii软件使用tips
发信站: 饮水思源 (2003年04月20日00:22:18 星期天), 站内信件
基本操作是这样的
看到好看的图片我就直接用Print Screen,然后粘贴到画图板里面去
选图的话说白了就是找没有太多细节的图,色块越分明越好
比如看到一张图片你觉得花半天时间能拼出来的,那么用bmp2ascii就应该没有太大问题
选图的时候应该考虑的是用色块图表现的可能性,而不是使用软件的可能性
在画图工具里面直接取出你想要的那部分,新建一个文件
因为bmp2ascii要求bmp,所以只需要windows自带的工具即可,我的机器已经没办法装PS
了
把多余的部分去掉,比如不相干的背景,或者用橡皮,或者用毛笔,去掉就行了
现在可以存了,记得存成16色的bmp,默认的好像是256的,那个不好
存成16色的以后会发现图片惨不忍睹,不过可以肯定的是边界还是清楚明了的
(如果边界不清楚就是图片没挑好,或者前面的处理还不够,重来吧)
现在摆在面前已经是很鲜明的几块色块了和一些细小的线条
不考虑线条,用油漆桶把那些色块染成你想要的颜色
比如我把当时pucca蜡黄的脸染成了浅灰色
因为前面是选16色的,所以你现在所有用到的颜色都是之后在ansieditor能用到的颜色
所有色块都看得顺眼了就可以送进bmp2ascii处理,这中间有个选颜色的问题
记得只选前面画图的时候用过那几种颜色,多选了只会影响图形的质量,多了noise
转换了之后觉得图形被揉成了一团可以适当增加转换的比例
接着用ansieditor编辑,多少有点靠经验行事了
这里要端正的一个态度是bmp2ascii是一个辅助性的工具,使用的目的只是省事
而不是完全什么都不用干,有了bmp2ascii可以保证图形的比例,
省却对着网格线描图的繁琐,包括像dntx说了,类似于pucca脑袋的边缘就不用修改了
bmp2ascii出来的是油画的初稿,只是几团颜料堆在画布上面,要出作品必须修改
其实pucca全身都是转换出来的,但是因为衣服应该全部是亮红色
原来图形里面pucca的衣袖是斜的,结果转换出来黑色的间隙特别大,还有很多暗红块儿
所以我就按照自己的习惯改成用▉████▉█
至于手的话即使在bmp2ascii加上实心园也没有用,
所以直接把转换出来的那块删掉然后加一个小圆
garu的手就不一样了,因为戴了手套,比pucca手要大,用了圆弧
为了配合这三段圆弧还特地把袖子尾部改成三角形
这几幅比较小,直接导致不能用纯粹的色块图,至于用哪些符号...多少有经验在里面
多多尝试很重要。
--
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当人面对生死的时候,金钱、名誉、地位都将是过眼云烟;
只有“爱”会随我们的灵魂常在,直到永远......
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※ 来源:·日月光华 bbs.fudan.edu.cn·[FROM: 10.85.47.108]
Sender: TrueofLove Magic Season, message area: ANSI
Title: bmp2ascii software usage tips zz
Sending site: Sun and Moon Guanghua Monday, April 21, 2003 at 17:10:50, site mail
Sender: yummi Yami, message area: ASCIIart
Title: Tips for using bmp2ascii software
Sending site: Drinking water and remembering its source April 20, 2003 00:22:18 Sunday, site mail
The basic operation is like this
When I see a good-looking picture, I just use Print Screen and paste it into the drawing board.
To put it bluntly, when choosing pictures, look for pictures without too many details. The clearer the color blocks, the better.
For example, if you see a picture and you think it can be put together in half a day, then there should be no big problem using bmp2ascii.
When selecting pictures, you should consider the possibility of using color block diagrams rather than the possibility of using software.
Directly take out the part you want in the drawing tool and create a new file
Because bmp2ascii requires bmp, I only need the tools that come with windows. My machine can no longer install PS.
Got it
Just remove the unnecessary parts, such as the irrelevant background, with an eraser or a brush.
You can save it now. Remember to save it as a 16-color bmp. The default one seems to be 256. That is not good.
After saving it to 16 colors, you will find that the picture is terrible, but you can be sure that the boundaries are still clear.
If the boundary is not clear, it means the picture was not selected properly or the previous processing was not enough. Try it again.
Now in front of you are some very distinct color blocks and some small lines.
Don't worry about the lines. Use a paint bucket to dye those blocks the color you want.
For example, I dyed pucca’s sallow face at that time into light gray
Because we selected 16 colors before, all the colors you use now are the colors that can be used in ansieeditor later.
Once all the color blocks are pleasing to the eye, they can be sent to bmp2ascii for processing. There is a problem with color selection.
Remember to only select the colors you used when drawing earlier. Selecting more than one will only affect the quality of the graphics and cause more noise.
After the conversion, if you feel that the graphics are crumpled into a ball, you can increase the conversion ratio appropriately.
Then I used Ansieditor to edit, and I relied more or less on experience.
The attitude that needs to be corrected here is that bmp2ascii is an auxiliary tool and is only used to save trouble.
Instead of doing nothing at all, bmp2ascii can ensure the proportion of graphics.
This saves you the tediousness of drawing against the grid lines. As dntx said, there is no need to modify the edges of pucca's head.
The output from bmp2ascii is the first draft of the oil painting. It is just a few lumps of paint piled on the canvas and must be revised before the work can be produced.
In fact, pucca's whole body is converted, but because the clothes should all be bright red
It turns out that pucca's sleeves in the graphic are slanted. As a result, the black gaps are very large and there are many dark red patches.
So I followed my own habits and changed to use
As for the hands, even adding solid circles to bmp2ascii is useless.
So just delete the converted piece and add a small circle
Garu's hands are different because they are wearing gloves. They are larger than Pucca's hands and they use arcs.
In order to match these three arcs, the tail of the sleeves was specially changed into a triangle.
These pictures are relatively small, which directly prevents the use of pure color block pictures. As for which symbols to use... I have some experience in them.
It’s important to try more
When people face life and death, money, reputation, and status will all be gone.
Only love will stay with our souls forever...
Source: Sun and Moon Guanghua bbs.fudan.edu.cn [FROM: 10.85.47.108]